![]() ![]() More recently, but still a while ago, I have used Inkscape and LibreOffice Draw for posters, and I see over 80 in my archive. I used to keep up on many of the graphics programs even to the end of the 90s. Once upon a time, I used to do pencil, pen and ink, and stencils, but declined a full art scholarship to a nearby college. Blender is in the repository, but I have not tried it on the Raspberry Pi myself. ![]() However, it is fast and efficient once you do learn it. Heads up about the Blender interface: As efficient as the UI is, it is very, very different and probably some days will be needed to be invested in learning it. If 3D or animation is interesting, then Blender would be something to try. Inkscape and LibreOffice Draw have been mentioned, but they are completely different in nature from Krita. If drawing is her thing then Krita might be the best. Nevertheless, Krita might be worth pursuing in spite of the extra work to compile so I would recommend trying to overcome the build obstacles, if that can be done without interfering. You've already spotted Krita and its drawback. Like with most things it is about finding the right tool for the task at hand, and having the technology facilitate while having it at the same time stay out of the way. My 12 year old is a good artist and I want to find more options for drawing programs for her. Then check which tool is best for that stuff. Personally I'd pick a few examples of existing artworks from each tech/genre to showcase, and find out what appeals most to her. I think it is important to focus on just one good tool until one becomes comfortable enough that one is no longer struggling with the software and the focus can return to being creative.Īgree, but basically you have the choice between a bunch of very different techs with their pros and cons, and there's no freeware tool which offers all of them:Ī - conventional bitmaps, fixed resolutionĪ1 - "pixel art", usually small resolution and often fixed palette, with sprite animations as an own genre almost - KritaĪ2 - higher resolution plus photo/scan editing (she might want to scan her paper artwork and edit it) - Blender would be the best choice hereī2 - 2D animated vectors (Flash stuff, not sure if there's any freeware for the Pi, Adobe products are no choice I think)Ĭ - 3D modelling/texturing/animating - Blender (could be overkill for the Pi)ĭ - voxel art (could be overkill for the Pi, not sure which software exists, on Windows MagicaVoxel is great) It is easy to get started with and continues to be useful once one gets good at things. Krita also got mentioned in this thread, which is one of the most popular sprite and pixel art editors. And performance could be an issue on the Raspberry Pi, I haven't tried the Pi version yet so I can't say if it works well. On the other hand, it's very different from conventional drawing programs and takes quite some patience to create decent stuff. And you can zoom in and out almost indefinitely - lossless. If she's already used to working with layers that's a huge plus, as it's an important part of the workflow. I can see a 12 year old having fun with that too. Great for printing huge posters, or exporting desktop backgrounds at a perfect resolution. Then trace the lines and shapes into a vector version which can be exported as SVG and scaled losslessly to any size you want. ![]() ![]() Vector tracing is a nice hobby: you load a bitmap, usually a scan of hand-drawn art or a fixed-resolution screenshot from, for example, a cartoon or anime show. I second that, Inkscape is one of my favorite tools, and relatively easy to learn. Have not used it much, do a little sketch and print it out wall sized? Mainly installed it because it can do G-Code, handy for CNC machines.īecause it is vector based, the artwork can be scaled to any size Shows up as 64bit version on my 5.10 aarch64 Raspberry Pi OS. Inkscape, seems to work, I had installed it via Add/Remove software. ![]()
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